Studio

Curious by nature. Playful by design.

MokaFox is a small interactive studio led by Ormond Taylor and Łukasz Ryński, making apps, mini games and prototypes.

We worked together at Koffeecup. Our shared experience spans applications, real-time experiences and games.

Meet the people behind the play.

Ormond Taylor

Ormond Taylor

Co-founder / CEO

Creative direction, 3D and production.

I’m a CG and real-time 3D generalist with over 12 years of experience across creative technology, interactive experiences, XR and games. At Koffeecup, I led the 3D department and became CG Director and Partner, combining hands-on expertise with a broader perspective on creative production.

My work spans environment art, look development, lighting, shaders and real-time optimisation. I bring creative vision and technical expertise together to realise ambitious ideas, preserving their creative intent while ensuring the finished work lives up to its full potential.

Łukasz Ryński

Łukasz Ryński

Co-founder / CTO

Interactive development and technical direction.

I’m a generalist with a technical background and over 15 years of experience across web, mobile, real-time applications and XR. At Koffeecup, I grew from developer to CTO and Partner, working across disciplines and connecting creative ideas with the practicalities of building them.

I’m comfortable exploring an idea, making a prototype and getting hands-on with development. I help connect design and technology, work through unfamiliar problems and recognise when a specialist can take something further.

A world we helped bring to life.

The Hoomanz! forest level open in the Unreal Engine editor, with the level outliner and details panels.

Our cozy stealth-adventure, originally developed at Koffeecup and now part of MokaFox. We worked together across its creative direction, gameplay and 3D production.

Built in Unreal Engine 5 with C++, following early character-control prototypes in Unity and Unreal. The production brought together game design, storytelling, 3D art, animation and interface design for PC and consoles.

Łukasz Ryński

Game direction and player experience

As Game Director, I led creative, gameplay and visual direction. My hands-on work included character-control prototypes, UX and UI flows, boss encounters, two levels, and the story and cutscenes.

Ormond Taylor

3D art and technical production

I led 3D art and the technical pipeline, working across environments, characters and real-time performance optimisation for multiple platforms.

Explore Hoomanz!

A team shaped around your project.

Our core team stays small. We bring in trusted independent developers, 3D artists, animators and designers as the project needs them.

You work directly with the founders.

Development

Unity, Unreal, web, XR

3D & animation

Modelling, animation, rendering

Concept & design

Concept, UX, game design

How we work.

Four steps, adapted to the size and stage of your project.

  1. Understand the idea.

    We agree the audience, goal, timing and budget, then define a realistic scope.

  2. Test the interesting part.

    We explore the key interaction and visual direction, using a prototype when it helps you make a decision.

  3. Build it together.

    You review working builds at agreed milestones. We gather feedback and agree any scope changes before proceeding.

  4. Test, launch and hand over.

    We test on the agreed platforms and deliver the files, documentation and guidance you need. Follow-up support is agreed separately.